Убираем версии ядра и баз
Простенький патчик от меня...
Code
--- a/src/game/Level0.cpp Sat Dec 26 05:42:54 2009
+++ b/src/game/Level0.cpp Sat Dec 26 05:46:24 2009
@@ -91,16 +91,6 @@
uint32 maxQueuedClientsNum = sWorld.GetMaxQueuedSessionCount();
std::string str = secsToTimeString(sWorld.GetUptime());
- char const* full;
- if(m_session)
- full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,"|cffffffff|Hurl:" REVISION_ID "|h" REVISION_ID "|h|r");
- else
- full = _FULLVERSION(REVISION_DATE,REVISION_TIME,REVISION_NR,REVISION_ID);
-
- SendSysMessage(full);
- PSendSysMessage(LANG_USING_SCRIPT_LIB,sWorld.GetScriptsVersion());
- PSendSysMessage(LANG_USING_WORLD_DB,sWorld.GetDBVersion());
- PSendSysMessage(LANG_USING_EVENT_AI,sWorld.GetCreatureEventAIVersion());
PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
PSendSysMessage(LANG_UPTIME, str.c_str());